The theatrical version of "Slam Dunk Master" is controversial. Will the "lifetime" be a dream or a bad ending?

Wen | Zero One

The animation "Slam Dunk Master" is synonymous with many people’s youthful memories. Until the original author Takehiko Inoue announced last year that he would start the theatrical animation production, this generation of nouns was often inseparable from the word "regret".

The new theatrical version was written and supervised by Takehiko Inoue himself, which naturally aroused the audience’s appetite to the greatest extent. On November 4th, the new theatrical version of "Slam Dunk Master" released the latest preview. Although the plot points to the specific direction of Miyagi Ryota’s foreign articles, it is still a fog, but the screen shows more of the technical style of "Three Shadows and Two Shades" selected this time, which is very different from the TV animation that is well known to the public, and therefore attracts a lot of controversy from fans.

The new theatrical version is expected to be released in Japan on December 3, less than a month ago. After Takehiko Inoue ended the original comic book in the national contest of Xiangbei vs Shanwang, it can be said that it came to an end at the climax of the story, and the animated version of the story came to an abrupt end before the national contest, which made the imperfect youth even more regretful. Now the controversial new theatrical version is about to come out. Will this be the end of regret, the beginning of a new story, or the end of a feeling?

Before analyzing the possibility of the new theatrical version, perhaps we should first review the well-known ending of Slam Dunk Master-Takehiko Inoue used a full five volumes of comics to describe the final battle between Xiangbei and Shanwang (31 volumes in total), Xiangbei completed a shocking reversal in the ups and downs and soul-stirring competition, and then Takehiko Inoue took a stroke to lead Xiangbei to the defeat of Aihe College, and the story ended abruptly.

Considering the popularity of Slam Dunk at that time, this ending is a unique phenomenon in the history of Weekly Junior Jump. There is no way for the protagonist of Wang Dao comics to attack, and there is no time to grow up and upgrade from Grade One to Grade Three. However, most of the contemporary serial comics, such as Naruto and Dragon Ball, failed to end at the author’s original plan like Slam Dunk, and the long serial often leads to many contradictions in the story.

Therefore, there is an industry story that has been passed down to this day-there was a serious contradiction between Jiyingshe and Takehiko Inoue, and the editorial department forced Takehiko Inoue to continue to create and let Xiangbei win all the time, which led to the early termination of comics. However, Takehiko Inoue himself said: "The end time of Slam Dunk Master is very clear, because I have long decided that the end of Slam Dunk Master is the end of Slam Dunk Master, so the most important task is how to enrich the story and make the game more exciting. How to make your work reach the peak in this competition is the key. For me, there is no other ending better than this one. "

Now, it seems that Takehiko Inoue’s independent trip really makes the original comic of Slam Dunk Master more literary and artistic, and it is still the peak work in the history of the comic industry. In 2006, Slam Dunk Master won the first place in the comic department in the "100 Selected Media Arts in Japan" for the 10th anniversary of the media art festival of the Japanese Culture Department. Takehiko Inoue himself has spent a lot of energy since then to draw a new work "The Odyssey", and the style is closer to art than commercial comics.

Compared with comics, Dongying’s animated version of Slam Dunk is more complicated. There are 101 episodes of TV animation, which is the source of slam dunk that most people are familiar with. Its plot came to an abrupt end when Xiangbei entered the national competition, and it did not enter the two major wars after the national competition. The production level of the animated version is a long story-some shots restore the high level of comics, and the music and songs are excellent, but at the same time, the TV version has added a lot of lame original plots, and the painting level is even higher and lower. Takehiko Inoue himself is quite dissatisfied with the changes and production level of the TV version, which is also the reason why the animated version failed to be completed and ended abruptly with the original plot of the warm-up match of Xiang Ling in northern Hunan.

It can be seen that Takehiko Inoue himself has extremely high requirements for the completion and artistry of his works. The original "Slam Dunk Master" is also a rare work in the history of Japanese comics, and Takehiko Inoue is satisfied with the ending of the story of the First World War of Mountain King. Takehiko Inoue himself is dissatisfied with the popular TV version of animation, which leads to regret to this day.

After many years, Takehiko Inoue re-launched the animated theatrical version of the plan, and he also served as a screenwriter and supervisor. Obviously, his purpose will not stop at taking a sum of money from this IP emotional circle. If Takehiko Inoue pursued this point, it would be impossible for him to finish the comic book like that and have been immersed in his comic art ever since. I believe most people can agree that Takehiko Inoue really tried to make a good new book "Slam Dunk Master" before coming out again.

However, Reading Entertainment Jun also needs to put forward a personal point of view-what Takehiko Inoue needs to make up for when he creates a new theatrical version is not the regret of many audiences, but his regret as a comic book author. Why should the new theatrical version be "made like this"? That’s because Takehiko Inoue himself wants to make it like this.

As mentioned above, "Slam Dunk Master" comic is a rare "low opening and high walking" work, which is not only reflected in the popularity and word of mouth, but also in the expressive force of comic creation. In the early stage of serialization, the cartoon style was still exaggerated and immature, but in the later stage of serialization, Takehiko Inoue’s painting and camera shooting level was almost perfect, and basketball was vividly displayed on paper in a realistic style-speed, strength, urgency, flying sweat and strong emotions, which are still amazing even today.

The biggest shortcoming of the TV animation that has been published is the best part of the original comic book-except for some famous scenes that are almost reproduced in the comic book, a lot of action painting in TV animation is embarrassing.

Therefore, it is obvious that Takehiko Inoue’s own regret about Slam Dunk Master is not an abrupt story, but the animation of Slam Dunk Master, which is the most well-known by the public, does not actually reflect all the charm of the original. Takehiko Inoue spent a lot of painstaking efforts on painting, and his attainments in cartoon dynamics and split-lens have reached the peak, which basically failed to be carried forward in animation.

At this time, let’s look back at the style choice of the new theatrical version. At the beginning, the actions of the two brothers on the basketball court have a clear sense of realism, while the lens that leaves the shoes on the beach and runs away is full of tension, and the style of the characters behind is exactly the same as that of the comic version. Obviously, Takehiko Inoue wanted to show his sense of realism and dynamics in the later period of comics in the new theatrical version, and chose 3D production for simulation.

As for the specific performance of the three styles, it is difficult to expand in a short space, but the "saving money theory" that many fans have eloquently said may not be established. From the production point of view, 3D has completely penetrated into all aspects of animation production at present. A large number of well-known excellent 2D animation works have actually been added with 3D production, such as "The Blade of the Ghost Destroys You Guo" and "The Dragon Ball Surpasses brolly", and the world-renowned three-way animation also has "The Battle of Two Cities", which costs a lot.

Netizens are dissatisfied with the trailer. First, there is a huge difference between the three styles and TV animation, and the style is not coherent; Secondly, even if we accept the style of "Three Shadows and Two Shadows", the standard of the trailer of "Slam Dunk Master" is obviously flawed, especially the details of the stadium are vague, and the number of frames seems to be too low. It is still unknown whether 3D production can make people shine in dynamic tension and visual expression.

I have to say, judging from the effect presented in the trailer at present, it is still far from the shaping that makes people feel nervous in the later stage of the cartoon, which can only be expected that the effect of the feature film far exceeds the preview. Another possibility may be that even in Takehiko Inoue, being a cross-border animation supervisor may not be able to achieve the perfect works in his mind.

Although the new theatrical version has been released in Japan on December 3, there is no news that it has been introduced into China. In the past few years, many well-known theatrical films, such as Doraemon, Detective Conan, Working Cell, Digital Baby, Voyager King and Naruto, have been successfully introduced to China many times, but most of them have been released in Japan for several months or even a year, so even if it is expected to be introduced in China, it will have to wait until next year. Considering that the prospect of imported films in the cinema market is not clear at present, online streaming media will not be available at that time.

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